
Unbound Dream
A downloadable game
Unbound Dream
Rediscover your sense of gravity in a dreamlike world where the very notions of up and down are blurred.
Unbound Dream is a cooperative game in which two players must join forces and help each other to solve some puzzles. Play as Note and Verse with a friend and immerse yourselves in the world of « Cedar Maze » to discover the story of these two young teenagers, who died too soon to give meaning to their dreams. In this dreamlike world where the levels have taken on the appearance of our protagonists' memories, teamwork won't be your only challenge.
At the heart of this adventure where everything is gigantic, the characters will have the power to reverse the gravity of certain objects to progress in their exploration. Forcibly separated into opposing gravities, one player will be forced to navigate the ceiling while the other explores the ground. And if their respective gravities are at opposite ends of the spectrum, each will perceive their own frame of reference as the natural place, thus blurring the very notion of up and down.
- Explore Cedar Maze, learn to share your visions to solve various puzzles, and work together to regain your true gravity !
➤ Game developped on Unreal Engine 5
✦ Behind this prototype
Please keep in mind that this is a student project. The game has been designed as a whole, but we are only presenting a vertical slice here, with one playable area currently available.
- . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . -
✦ Unbound Dream Team
We are a bunch of Dreamers who worked over a period of one year on this project that we are proud to present to you !
☆ ⋆ ★ ⋆ ☆ ⋆ ★ ⋆ ☆
➢ Main Contributors
- Victoire Cellier - Modeling, Sculpting, Texturing, Game Design, Level Design, Level Art, Lighting, Player Controller, Dialog, & Inventory System, UI, Blueprints, Game Tools, Motor integration on UE5, Debug, Producing
- Aiden Bueno-Miranda - Modeling, Game Design, Level Design, Level Art, Dialog, Puzzle Manager & Puzzles, Blueprints, Motor integration on UE5, Debug, Producing
- Chloé Baveye - Modeling, Texturing, Game Design, Level Design, Blueprints, Shaders, VFX
- Anaëlle Michaud - Sculpting, Modeling, Texturing
- Clarisse Gaucher - Modeling, Texturing
- Emma Siaudeau - Modeling, Texturing
- Enzo Cosset - 3D Animations, Animation Blueprint on UE5
- Emma Escudero - Modeling, Texturing
- Léa Moureau - Rigging, Concept Art 2D (Puzzle & Tutorial)
- Julien Specte - Game Programming (Players Movements Systems)
- Matthias Dumas - Game Programming (Inventory System & Puzzles)
- Quentin Lucien-Reinette - Game Programming (Puzzles)
- Romain Fenzl - Game Programming (Puzzles)
- Evelina Glineviciute - Musics and SFX
- Dogma - Musics and SFX
☆ ⋆ ★ ⋆ ☆ ⋆ ★ ⋆ ☆
➢ Other Contributors
- Fergal Mechin - Inventory System, Game Programming Debug
- Kilian Moun - Player Controller, Game Programming Debug
- . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . -
✦ How to play ?
Remember that this is a local multiplayer game : all you need is a computer and two controllers (or one controller if one of you chooses to play with the keyboard).
➢ Controller Inputs
- Left Joystick to move
- Left Trigger or Right Trigger to run
- A to jump
- B to interact
- Use the Right Joystick to move the camera
- Use the Left and Right Button to scroll in the inventory
- Y to send item
☆ ⋆ ★ ⋆ ☆ ⋆ ★ ⋆ ☆
➢ Keyboard Inputs
- WASD to move
- SHIFT to run
- SPACE to jump
- E to interact
- Use the mouse to move the camera
- Use the mouse wheel to scroll in the inventory
- Q to send item
- . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . - . -
A project imagined by Victoire Cellier and Aiden Bueno-Miranda, runned out on the Lyon Ynov campus as part of a final degree student project.
| Published | 8 hours ago |
| Status | Prototype |
| Authors | Versus, Chloii |
| Genre | Puzzle |
| Made with | Unreal Engine, Blender, ZBrush, Maya, Adobe Photoshop, Substance Painter & designer, Clip Studio Paint |
| Tags | 3D, Colorful, Cozy, Multiplayer, splitscreen |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller |
| Multiplayer | Local multiplayer |
| Player count | 2 |
| Content | No generative AI was used |








Leave a comment
Log in with itch.io to leave a comment.